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Hovercraft

Wanted to try out Unreal Engine as well as the UDIM workflow to assess benefits/drawbacks. Overall it was very useful when it came to texturing and rending in unreal as I only have to load in one set of textures and the systems will identify the rest of the UDIMs required. Was a bit of a pain trying to get proper baking as I am used to Marmoset results and ended up using a combination of Marmoset bakes to compare to Substance bakes.

Was fun trying out Unreal in a simple scene and will try to make more use of it in the future.